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Poe loot filter 3.7
Poe loot filter 3.7










poe loot filter 3.7

Fixed a bug where the „Critical Strikes with Daggers have a 40% chance to Poison the Enemy“ passive skill was not properly converted to work with Bows when using the Lioneye’s Fall unique jewel.Fixed a bug where the Light of Lunaris unique shield and the Duskdawn unique staff were adding more Critical Strike Multiplier than they should have.This is to account for the life increases that Rare monsters received in 3.7.0. Abyss Monsters that consume Spirit Charges now heal for half as much health per charge consumed.Fixed a bug where a single Shockwave Support gem benefitted from all support gems linked to all other Shockwave Support gems, regardless of where those gems were socketed.Fixed a bug where Minion support gems were not gaining levels when socketed into an item that granted +X to Level to Socketed Minion Gems.Fixed a bug where Righteous Fire did not split its self-damage between life and mana correctly when using Mind Over Matter.Fixed a bug where Area Damage modifiers did not apply to Perforate.Fixed a bug where Static Strike supported by Ancestral Call would only generate a single buff, regardless of how many monsters it hit.Fixed a bug where Sweep would not deal damage on repeated swings, such as when using Multistrike.Fixed a bug where projectiles from Molten Strike and Lightning Strike, when supported by Multistrike Support, were not gaining extra damage on repeated hits.Fixed a bug where Scourge Arrow gained stages much faster than intended.Fixed a bug where Physical channelling skills were not gaining the damage bonus granted by the Infused Channelling Support’s Infusion buff.Fixed a bug where Cyclone and Bladestorm could not gain more than one charge (such as via Power Charge on Crit Support) while channelling or per use respectively.

poe loot filter 3.7

  • Fixed a bug where Divine Ire did not fire its beam if it was cancelled during the channel.
  • Fixed a bug where various support gems were unable to support Frostblink.
  • Fixed a bug where Flame Dash could cause desync when used.
  • Fixed a bug where removing your shield while using Shield Charge wouldn’t visibly stop your character from charging.
  • Fixed various issues where skills could be queued twice from a single skill use if you had very high attack speed.
  • This affected very few people as the hit needed to be at least approximately 40,000,000 damage.
  • Fixed a bug where skills could deal the wrong amount of damage when dealing extremely large amounts of damage in a single hit.
  • These explosions no longer damage friendly characters.
  • Re-enabled the explosions from Asenath’s Gentle Touch unique gloves.
  • Added audio when gaining the Berserker’s Blitz buff.
  • Reduced the damage of the Roc Sentinel’s Decelerating Projectiles and the subsequent explosions.
  • Reduced the overall amount of damage that the Roc Sentinels deal with all of their skills.
  • Reduced the overall amount of damage that the Ritemaster Decapitators deal with all of their skills.
  • Reduced the damage and area of effect of the Bloodblessed Conqueror’s targeted ground explosion skill.
  • Reduced the damage of the Bloodblessed Conqueror’s „Red Wave“ skill.
  • Fixed a bug where the „Defeat a Delve Boss at an area level of 75 or higher without using Flares“ portion of the „Complete these Encounters IV“ challenge was completable at area levels below level 75.
  • Fixed a bug with Aukuna, the Black Sekhema’s Screech Snipe skill where it would not be visible if you had left and rejoined the area during the attack.
  • Fixed a visual issue where monsters in the Domain of Timeless Conflict could be facing the wrong direction when revived.
  • Increased the amount of currency shards dropped by the Foreboding Incubator.
  • Added 3D art for Sign of the Sin Eater.
  • Added an indicator that will display when Incubators are nearing their kill requirement threshold.
  • Fixed a client crash that could occur when transitioning areas.
  • Fixed a client crash when watching a trailer in-game.
  • Fixed a client crash caused by Dash and Frostblink while in a party.
  • Fixed a bug which caused the launch video to stutter.
  • Fixed a bug where movement skills would snap you back slightly after their animations had finished.
  • Fixed a bug where holding the Left Trigger/L2 would not correctly halt movement.
  • Fixed a bug where your character would ’stutter‘ after you had stopped channeling Cyclone.
  • Updated the Neversink Loot Filters to the latest version (7.11.).
  • poe loot filter 3.7

    Introduced Neversink console specific loot filters.Unbinding this key should temporarily resolve the issue. Having a skill bound to ‚A‘ is causing bugged interactions with loot, directly related to this bugged stuck behaviour.












    Poe loot filter 3.7